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Game Design
Treaty City
Co-designer and writer. Treaty City is an upcoming interactive visual novel, in which the player acts as the heir to the Solrei throne. A bit of fantasy, steampunk, and political intrigue. You can download the first chapter Twine demo here: http://ge.tt/7lcylTw2
A STRANge World
Co-designer and writer. A STRANge world is a location-based game designed in Taleblazer for the Games for Social Change course at MIT. The player must navigate a strange, dream-like version of MIT campus, solving puzzles and fighting enemies on their journey back to the real world.
Neptune Game Demo
Created in Fall 2016 for Dynamic Interface Design course. The game takes players through a journey of our solar system, collecting coins and dodging obstacles. The challenges of each level are inspired by the corresponding Greek/Roman gods for each planet, as well as by movements from The Planets by Gustav Holst. Designed and coded in Unity. Illustrated an Animated in Photoshop, Illustrator, and Animate.
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